Thanks for the reply. I am currently struggling with even loading my .3ds model. Before it loaded fine when:
1. I made a tile object in blender
2. I set its dimensions, applied a default material and then just applied my texture (picture of a K with beige bkg) on top.
3. Exported to .3ds
Then I tried to be more clever :
1. I made a tile object in blender
2. I set its dimensions, applied a default material [and set its color to beige] then just applied my texture (picture of a K [with transparent bkg]) on top.
3. Exported to .3ds
Now the whole tile is black in jpct, and I have retried many times, trying to get the right names etc but it does not affect it. I am not on my home pc otherwise I would have posted logs. But I recall nothing seemed odd in the logs, and the name I set for my texture was matched up.
As for the second issue, it would be great if I did not even have to set a texture in the blender model, and I could set the map in code, it would make it much easier. Could you point me to an example of what the matrix coordinates may look like?
Also can I also get away with not setting a material in blender and setting that in code also? It would be nice to make it shiny like plastic. If you can point me to examples that should be sufficient, I am a beginner in all things game related, but I have been programming for a long time.
1. I made a tile object in blender
2. I set its dimensions, applied a default material and then just applied my texture (picture of a K with beige bkg) on top.
3. Exported to .3ds
Then I tried to be more clever :
1. I made a tile object in blender
2. I set its dimensions, applied a default material [and set its color to beige] then just applied my texture (picture of a K [with transparent bkg]) on top.
3. Exported to .3ds
Now the whole tile is black in jpct, and I have retried many times, trying to get the right names etc but it does not affect it. I am not on my home pc otherwise I would have posted logs. But I recall nothing seemed odd in the logs, and the name I set for my texture was matched up.
As for the second issue, it would be great if I did not even have to set a texture in the blender model, and I could set the map in code, it would make it much easier. Could you point me to an example of what the matrix coordinates may look like?
Also can I also get away with not setting a material in blender and setting that in code also? It would be nice to make it shiny like plastic. If you can point me to examples that should be sufficient, I am a beginner in all things game related, but I have been programming for a long time.