Quote from: EgonOlsen on December 30, 2014, 01:33:20 PM
jPCT offers various blit-methods in FrameBuffer for rendering 2d images on top (or behind) the scene. You can render while textures, parts of textures both scaled and unscaled. That should actually be sufficient to create a simple 2d GUI framework. Are you missing something there?
After smashing my head against the wall for a few hours, and studying the code provided by corey I've managed to write my own loader for 2D assets, and drawing them has never been easier. I'll continue on with this for the next few days and attempt to make a nice little open-sourced interface library for people to use.