Thanks for introducing NPOT-Textures. I am glad to have that option in Android. it is useful for my work.
Ok, about my main question, thanks to "Hello World" program Now I am able to load my own .obj and its texture. I can rotate my Model too. I use these codes for that purpose:
world.renderScene(buffer);
world.draw(buffer);
buffer.update();
Now I want to go to next step: RenderTarget
but I have a question before coding; when you say "In the end, you have two scenes of two different models rendered into two different textures", what Should I do in order to join those two scenes so they create a side-by-side look?
I assume that the key action for joining two scenes is inside the blit function parameters, right?
Ok, about my main question, thanks to "Hello World" program Now I am able to load my own .obj and its texture. I can rotate my Model too. I use these codes for that purpose:
world.renderScene(buffer);
world.draw(buffer);
buffer.update();
Now I want to go to next step: RenderTarget
but I have a question before coding; when you say "In the end, you have two scenes of two different models rendered into two different textures", what Should I do in order to join those two scenes so they create a side-by-side look?
I assume that the key action for joining two scenes is inside the blit function parameters, right?