Thankyou very much i understand now.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
shader.setStaticUniform("map0", 0);
shader.setStaticUniform("map1", 1);
shader.setStaticUniform("map2", 2);
shader.setStaticUniform("map3", 3);
shader.setStaticUniform("splatTransform", new Matrix());
public GProp duplicate(){
Object3D[] f=new Object3D[s+1];
f[0]=new Object3D(data[0],true);//with true or false the result its the same
f[0].setName(data[0].getName()+":"+f[0].getID());
f[0].compile();
if(s==0){return new GProp(f);}
f[1]=new Object3D(data[1],true);//with true or false the result its the same
f[1].setName(data[1].getName()+":"+f[1].getID());
f[1].compile();
return new GProp(f);
}
public void setSkinState(GMosaic msc, String alias, Object3D obj){//
if(msc==null){return;}
int index=msc.existAlias(alias);
if(index>msc.getMax()){return;}
int x=index%msc.getGWidth();
int y=index/msc.getGWidth();
float u=0.249f;//msc.getTWidth();
obj.setTexture(msc.getName());
Matrix texMat=new Matrix();
texMat.scalarMul(u);
texMat.translate(u*x, u*y, 0);
obj.setTextureMatrix(texMat);
}
Page created in 0.023 seconds with 12 queries.