Thanks for the answer, i already did that. Did not merge, added all to world. But when i need to rotate the whole object i fail. Cos every object's pivot point is their calculated center. Also i tried to create a dummy Object3D and add the objects from 3ds to it, i could not get it shown on screen. As long as i am using one model in the world in my app, i am able to use camera for rotation. But when i began to add multiple models into the world camera rotation will not be a solution.
Aim of this app is to make user place furnitures around and change textures on any of them to fit in his/her room.
Is it possible to add all of the objects to one Object3d created on the fly as children?
Thanks
Aim of this app is to make user place furnitures around and change textures on any of them to fit in his/her room.
Is it possible to add all of the objects to one Object3d created on the fly as children?
Thanks