I found the answer and it is no.
Camera has a getProjectionMatrix which some can override to set a orthogonal projection matrix. BUT this Matrix is not used in the Renderer. In GLRenderer.setFrustum the camera parameters are set, but here the parameters are derived from fov specification. Because it is private it is not allowed to override.
Nevertheless - i would like to suggest Ortho Rendering as Feature Request. I knew this would make things like billboards or picking in some topics more complicated but it could be sufficient to support only the rendering orthogonal.
Greets
Camera has a getProjectionMatrix which some can override to set a orthogonal projection matrix. BUT this Matrix is not used in the Renderer. In GLRenderer.setFrustum the camera parameters are set, but here the parameters are derived from fov specification. Because it is private it is not allowed to override.
Nevertheless - i would like to suggest Ortho Rendering as Feature Request. I knew this would make things like billboards or picking in some topics more complicated but it could be sufficient to support only the rendering orthogonal.
Greets