Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - klimmtjaques

#1
Feedback / Re: fast get into blender
July 15, 2015, 07:23:16 PM
Honestly, just go on youtube and search for blender tutorials for the current version.
Make sure to write down every hotkey though, because they are really important for an efficient Blender workflow.
#2
Support / Fullscreen help
July 15, 2015, 07:04:43 PM
I need some help with setting my app to be in fullscreen.
So far all I've done is setting
Config.glFullscreen=true;
buffer = new FrameBuffer(screenWidth,screenHeight, FrameBuffer.SAMPLINGMODE_NORMAL);


The app ended up not taking the whole screen space, but only the about the top left quarter.
Here's a screenshot:
http://www.tiikoni.com/tis/view/?id=3b05852
I'm in hardware mode but prepared to go to software mode to get this to work.

I tried it in my Laptop's native resolution and it's not an issue, but I would really like to get other resolutions to work for plugging it into a beamer.
#3
Support / Re: 3DObject Material/Surface
July 12, 2015, 06:26:17 PM
Well it seems I'm confused about it after all.

My solution was to turn the material white in Blender, and then to call setAdditionalColor with the color I actually wanted it to be.

Then I could turn the ambient Light and my light way down and it looked the way I wanted it to.

There surely must be a smarter way to do this though, right? I'm new to 3D programming so I'm a little confused.
#4
Support / Re: 3DObject Material/Surface
July 12, 2015, 05:48:28 PM
Okay, now I feel stupid for creating an account for this question.
The basic material in Blender is gray, that's why it looked so bad. I switched the color to white and now it looks fine.

So I guess this can be closes/ignored.
#5
Support / 3DObject Material/Surface
July 12, 2015, 05:41:03 PM
So I decided to use JPCT for a project at uni and so far it's great.

I have a little issue with materials, though. I built a model of a doll in Blender, exported it as a 3ds file for JPCT and it was a little dark and matte. I couldn't get specular lights to work on it to make the surface look like shiny plastic.

After experimenting I figured out that I could remove the material in Blender. The doll finally looked the way I wanted it to, but there was a problem with the culling. JPCT couldn't tell which face was in the front, so the doll's joints were flickering.

Any idea on how I can fix this?