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Messages - AcidBurnz

#1
Thanks for the quick reply. I'll attempt using that info, and post back with my findings :D

Cheers!
#2
In the map editor we're working on, the terrain is loaded via heightmaps (binary file) and inserted into an instance of Object3D called terrain via the addTriangle method. Now in order to texture it, I've followed exactly how the 3ds terrain was textured in the car benchmark demo source (Cartest.java). The texture itself is a 128x128 jpg, and it's being loaded fine. I've added it to the texture manager, then added the texture to the terrain via setTexture method. Still nothing is happening.

My guess is that it has something to do with texture coordinates? Is it even possible to texture a mesh created with addTriangles? Thanks for the help in advance.

http://pastebin.com/m849de17 <-- HeightMap.java
http://pastebin.com/m1d208e45 <-- MapEditor.java (contains main method)

ps- I deleted my other thread by accident, the one about camera vectors, is it possible to bring it back?  :o
#3
Feedback / Re: Hey guys, new to the community.
December 24, 2007, 11:45:20 PM
Quote from: JavaMan on December 24, 2007, 08:27:28 PM
I'm a teenager too, and I really like jpct. I am planning using it to make a Bible search program. How in the world did you get the opportunity to manage 40+ people? I don't think I could do it ( I'm a little independent ) but I sure sounds exciting.!!

Hah, it was exciting at first and turned into a nightmare. Volunteer artists are the MOST flaky people I've ever met.  :-X
#4
Support / Re: How to Open md2 file?
December 22, 2007, 12:31:24 AM
Quote from: Klaudiusz on August 09, 2007, 07:01:11 PM
Please use search option on the forum:)

Have a look into Egon demo,  very short and clear:

http://www.jpct.net/download/tmp/viper.zip

I hate to resurrect an old thread, but would it be possible to list this download on the homepage? It's helped me a lot and I'm sure it would benefit others too.
#5
Feedback / Hey guys, new to the community.
December 21, 2007, 02:06:41 AM
I'm 17 years old, been programming in a Pascal derivative for the past 3 years. I'm planning on going to university for E.Engineering here in Toronto. Recently, I've gotten into Java and the prospect of programming a 3d game really interests me. After doing some extensive research on various 'engines' I could use for my endeavor into 3d, jPct seems perfect. Any doubts were confirmed when i noticed how nice the community is. I look forward to learning a lot, and will post my progress.

I have extensive experience in managing game projects and will be looking forward to finally getting away from managing 40+ developers and actually get down and dirty myself with a project. Luckily I have art assets at my disposal from the game project which is now dormant (http://www.mechnet.uwstudios.com).

Anywho, just thought I should say hi, and thanks to EgonOlsen for such an awesome contribution to java developers. Toodles.
#6
News / Re: New version of...myself!
December 21, 2007, 01:32:42 AM
Congratulations!