Ah yes I've forgotten calling build() function modify the rotation pivot.
Thank you for your quick answer.
Thank you for your quick answer.

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Show posts MenumasterNinja = BonesIO.loadGroup(res.openRawResource(R.raw.ninja));
Texture texture = new Texture(res.openRawResource(R.raw.ninja_texture));
masterNinja = BonesIO.loadGroup(res.openRawResource(R.raw.seymour));
Texture texture = new Texture(res.openRawResource(R.raw.seymour_texture));
SkeletonDebugger skeletonDebugger = new SkeletonDebugger(masterNinja.get(0).getSkeletonPose(), 5f, 0.05f);
skeletonDebugger.setVisibility(true);
skeletonDebugger.addToWorld(world);
ardorCollada2Bones.bat -out seymour.bones -scale 0.2 -rotation x180 -in Seymour.dae
mCurrentPose = mMainActivity.avatar.get(0).getSkeletonPose();
SkeletonDebugger skeletonDebugger = new SkeletonDebugger(mCurrentPose, 5f, 0.02f);
skeletonDebugger.setVisibility(true);
skeletonDebugger.addToWorld(mWorld);
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