Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SelimAbidin

#1
Thanks for the answer and it reminded me RTFM  :-X
#2
Hello

I have been developing an application and had a bug or normal behavior?


Scenario :

I use object pooling pattern in my application, so there are around 10 prepared Object3D instance in my ArrayList.

According to data i have from server, I remove all objects from world and add some objects from my ArrayList to world.  Everything works fine but time to time, i have this error.


E/AndroidRuntime: FATAL EXCEPTION: GLThread 122452
                                                                   Process: anka.ysa.com.test, PID: 28259
                                                                   java.lang.NullPointerException: Attempt to read from field 'boolean com.threed.jpct.Object3D.oneTextureSet' on a null object reference
                                                                       at com.threed.jpct.GLRenderer.drawVertexArray(GLRenderer.java:2355)
                                                                       at com.threed.jpct.World.draw(World.java:1419)
                                                                       at com.threed.jpct.World.draw(World.java:1102)
                                                                       at anka.ysa.com.test.TestRenderer.onDrawFrame(TestRenderer.java:48)
                                                                       at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1561)
                                                                       at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1278)


Sample Code :

ArrayList<Object3D> objects = new ArrayList<>();
    Object3D modelObject = null;
    public void addAndRemoveObjects()
    {
        while (objects.size() > 0)
        {
            scene.removeObject(objects.remove(0));
        }

        if (modelObject == null)modelObject = Primitives.getCube(10);

        for (int i = 0; i < 5; i++)
        {
           Object3D obj = new Object3D(modelObject);
           obj.translate(0,0,50);
           scene.addObject(obj);
           objects.add(obj);
        }
    }



Sample Application can be found at https://github.com/SelimAbidin/JPCTBugTest

Thanks for everything
Y.Selim Abidin