Hi, I want to use a cube as a transparent container and that all new objects that I add to the world, have the same size as this one
I tried to do it with setBoundingBox but it does not work for me
I tried to do it with setBoundingBox but it does not work for me
Code Select
//Log.d("OBJECT3D", "estoy entrando");
cube = new Object3D(Primitives.getCube(1));
///////////////con un OBJ
try {
spider= Object3D.mergeAll(Loader.loadOBJ(mActivity.getModel3D(),mActivity.getMaterial3D(), 1f));
} catch (IOException e) {
e.printStackTrace();
}
cube.calcBoundingBox();
float[] bb=cube.getMesh().getBoundingBox();
float xDiff=bb[1]-bb[0];
float yDiff=bb[3]-bb[2];
float zDiff=bb[5]-bb[4];
float s=cube.getScale();
SimpleVector out = new SimpleVector(xDiff*s,yDiff*s,zDiff*s);
//Log.d("OBJECT3D", "he pasado!");
cube.translate(0, 0, 10);
spider.calcBoundingBox();
spider.setBoundingBox(bb[0], bb[1], bb[2], bb[3], bb[4], bb[5]);
spider.setCenter(cube.getCenter());
spider.build();
spider.translate(0, 0, 10);
//cube.setTexture("tl");
world.addObject(spider);
world.addObject(cube);
light= new Light(world);
light.setIntensity(128, 128, 128);