I'm trying to make a dynamic display of animal muscle conducting nervous signals. The setup is a grid of over 1000 color-coded tissue squares (maybe 10 by 10 pixels each) with different conduction properties. You can stimulate different areas and view a glow (depolarization) that spreads outwards through the tissue at different rates.
1) I would like the glow, simulated by shifting the pixel colors at each grid square, to be hardware accelerated yet also run in a Swing environment. Is it possible to use jPCT for this purpose? I would like to avoid Java 2D unless you'd get just as good performance.
2) What renderer and functions would I use (FrameBuffer blits?) I'm still not clear what framebuffer limitations AWT GL Canvas has. All I want to do is change pixel RGBs very fast.
3) Would a hardware accelerated option work on Mac OS X as well?
Thanks.
1) I would like the glow, simulated by shifting the pixel colors at each grid square, to be hardware accelerated yet also run in a Swing environment. Is it possible to use jPCT for this purpose? I would like to avoid Java 2D unless you'd get just as good performance.
2) What renderer and functions would I use (FrameBuffer blits?) I'm still not clear what framebuffer limitations AWT GL Canvas has. All I want to do is change pixel RGBs very fast.
3) Would a hardware accelerated option work on Mac OS X as well?
Thanks.