Hi,
Thank you for your answers!
Thanks Locust for your link, i have already found it but I wanted to be sure it could help me and be the best way to do what I want to.
I said in my previous post that, at the moment, I'm doing my walking movement with a lot of frames, and I wondered if it could be a problem when exporting to Ogre XML format.
Thank you for your answers!
Thanks Locust for your link, i have already found it but I wanted to be sure it could help me and be the best way to do what I want to.
I said in my previous post that, at the moment, I'm doing my walking movement with a lot of frames, and I wondered if it could be a problem when exporting to Ogre XML format.
Quote from: AGP on June 08, 2017, 09:14:15 PMOk it seems to be usefull! But does MD2 only contain animation or does it also contain 3D object (like .obj and mtl)? Can I create my object3D only with MD2 or should I use .obj file and then use MD2 to animate it?
If you're going with vertex animations, your best bet is MD2. You could export all the keyframes in OBJ or 3DS, but then you'd have to manually add them to your animation in jpct. MD2 will export the whole thing in a single file.