Fixed by also I had code to orient to the landscape but upside down temp.rotateX((-1 * Math.PI).toFloat()) removing that helped
Also to get the "walking" working I just attached the TZ from pose to the camera Z position maybe multiplied by like 100
So now am getting the camera information here
But then the camera randomly left and right when I cross a certain location, SimpleVector.ORIGIN I think and not quite sure why[/s]
Yet another edit:
Fixed my issue doing what this guy did in the 2nd post
http://www.jpct.net/forum2/index.php/topic,3843.0.html
This forums thought of everything
I have a mask which is a sphere, and inside in the sphere another set of models which is the world, and the inner models is slightly popping out of the mask to give the effect of a portal, and the camera is in the background. but how can I make the mask transparent or give that effect, but also have it enclose the model inside it.
Since I can add transparency to the mask but that reveals the object inside. or am I asking for something not possible
Think am trying to do what this guy tried to do:
http://www.jpct.net/forum2/index.php?topic=1645.0
ignore the below since it seems am being a bit of an idiot
So am trying to map a texture to my texture manager and following this topic
http://www.jpct.net/forum2/index.php?topic=3794.0
But it won't display that texture but another texture from the texture manager. The textureid am using is from here https://github.com/google-ar/arcore-android-sdk/blob/master/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/BackgroundRenderer.java#L71
What am I missing? Since the camera renders fine as the background, but I need it to render as a texture to an object.
Big fan of the engine btw
Also to get the "walking" working I just attached the TZ from pose to the camera Z position maybe multiplied by like 100
Code Select
// Get camera matrix and draw.
val viewmtx = FloatArray(16)
frame.getViewMatrix(viewmtx, 0)
val matrix = Matrix()
matrix.dump = viewmtx
matrix.transformToGL()
Quote
// Get camera matrix and draw.
val viewmtx = FloatArray(16)
frame.pose.toMatrix(viewmtx, 0)
val matrix = Matrix()
matrix.dump = viewmtx
cam!!.back = matrix
But then the camera randomly left and right when I cross a certain location, SimpleVector.ORIGIN I think and not quite sure why[/s]
Yet another edit:
Fixed my issue doing what this guy did in the 2nd post
http://www.jpct.net/forum2/index.php/topic,3843.0.html
This forums thought of everything
Since I can add transparency to the mask but that reveals the object inside. or am I asking for something not possible
Think am trying to do what this guy tried to do:
http://www.jpct.net/forum2/index.php?topic=1645.0
ignore the below since it seems am being a bit of an idiot
http://www.jpct.net/forum2/index.php?topic=3794.0
But it won't display that texture but another texture from the texture manager. The textureid am using is from here https://github.com/google-ar/arcore-android-sdk/blob/master/samples/java_arcore_hello_ar/app/src/main/java/com/google/ar/core/examples/java/helloar/rendering/BackgroundRenderer.java#L71
What am I missing? Since the camera renders fine as the background, but I need it to render as a texture to an object.
Big fan of the engine btw