I changed both. X and Y FOV are set to PI/8.5 and PI/17 respectively. However, I'm noticing that changing them does not affect the rendering - which is strange. Maybe I messed up with something, gonna check it.
Edit: Ok, changing the values of the FOVs the rendering is not stretched anymore (i put fov=1, fovY = 0.55). Still, I need to decrease fovx to a smaller value (basing on some calculations, I need it to be around 20 degrees); setting it to values lower than the unit causes the deformation, no matter the value of fovY.
Edit2: "accidentally", i found the setFOVLimits method. Well, now I can set the FOVs as I like
Edit: Ok, changing the values of the FOVs the rendering is not stretched anymore (i put fov=1, fovY = 0.55). Still, I need to decrease fovx to a smaller value (basing on some calculations, I need it to be around 20 degrees); setting it to values lower than the unit causes the deformation, no matter the value of fovY.
Edit2: "accidentally", i found the setFOVLimits method. Well, now I can set the FOVs as I like