I know it's still in a beta phase, but I was wondering if you have listed anywhere some of the main things that will break when switching over to the OpenGL (hardware accelerated) renderer?
I'm hoping to use the subset of features that will work for both renderers in my project.
I know you mentioned a couple of things on this board, overbright lighting for one. Is there anything else major I should keep in mind?
TIA
I'm hoping to use the subset of features that will work for both renderers in my project.
I know you mentioned a couple of things on this board, overbright lighting for one. Is there anything else major I should keep in mind?
TIA