Hey guys, I'm considering using jpct and had a couple questions about the underlying connectivity with OpenGL about what it leverages.
I have been writing my own UI framework in JOGL and I would really like to be able to support software rendering and to that end I would be interested in switching to jpct if it will do everything I need without a lot of additional dependencies and hassle.
- Does it automatically use PBOs for storing textures?
- Does it default to use VBOs?
- To run in an applet it is only required that the 240kb JAR is included? (there are no other dependencies required for software rendering)
I have been writing my own UI framework in JOGL and I would really like to be able to support software rendering and to that end I would be interested in switching to jpct if it will do everything I need without a lot of additional dependencies and hassle.