Thanks, Egon I haven't really attempted to implement the rotation just yet as I've spent the last ten days creating other, non-graphical parts of the game, but I'll look into the rotation when I start working on the graphical engine again. As you can see, I did finally decide to register in the forums here.
As far as the engine is concerned, we aren't actually looking down from above, but from the side, along the Z-axis. I went this way for a couple of reasons: first, I was too lazy to move the camera and second, I've programmed 2d tile base games in the past so I wanted to keep the X and Y where they have been before
As far as the engine is concerned, we aren't actually looking down from above, but from the side, along the Z-axis. I went this way for a couple of reasons: first, I was too lazy to move the camera and second, I've programmed 2d tile base games in the past so I wanted to keep the X and Y where they have been before