Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Mike Nelson

#1
Projects / Egon - Your Projects
October 20, 2004, 10:57:11 PM
Hey Egon, could you post a link or directory where you have all your projects that you've got that you wouldn't mind being public? the walkinthepark picture looks sweet. source code, textures, models all that jolly good stuff.

Thanks,

Mike
#2
Support / Moving the Mouse
October 20, 2004, 07:19:33 AM
I just realized that would only really work in fullscreen mode.  otherwise if the user moved the Applet/Application the coordinates for the center would be off.. that could screw things up. . . .
#3
Support / Basics
October 18, 2004, 09:41:12 PM
Does anyone have any source code for a really basic scene? just like a plane, with a couple random primitives on it? thats what im trying to do, and i modified the car example, but i guess i did it wrong.  i'll keep at it, but any help would be nice.

Mike
#4
Support / Basics
October 18, 2004, 07:10:16 AM
sweet man this was exactly what i was looking for!
#5
Support / Using the mouse to move the camera
October 17, 2004, 01:41:06 AM
yeah you can do some interesting things with it. i think it was originally designed for automated testing.. i think it would be cool make a J Virtual Network Control program with network commands issued to the local Robot object. . . but thats a whole nother topic

Mike
#6
Support / Basics
October 17, 2004, 01:38:59 AM
Hello all!

first of all, this is a really cool engine man! props to ya.   Second of all. i was wondering if there were any apis or other instructions for creating basic shapes and moving them around and all. i wanted to make a little tank game to figure out how the whole thing works, but im not even sure how to make a square sitting on what looks like flat ground.  Do i build it triangle by triangle? are there functions somewhere like getCube(int size)? or some basic stuff like that?

any help is cool

Mike