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Messages - leethegee1

#1
Projects / Re: 3D StreetLuge
July 11, 2011, 03:27:31 PM
Hi Egon

i have release the game on the market for better or worse... i thought with more people downloading it can get to the bottom of the Bug you found

Many Thanks

lee
#2
Projects / Re: 3D StreetLuge
July 03, 2011, 11:52:04 PM
Hi Egon

Ooo Dear ... thanks for trying it again ... i have upload update... i  cleaned up the accelerometer and added accelerometer value "AV" readout on the screen below the timer.....when tilting the phone left it should read from 71 to 78 ..and when tilting Right it should read from 1 to 7.... However if you are sitting next to your computer when playing the magnetic field that your computer gives out can play havoc with the accelerometer so this could be the problem.... as for why i upload a Zip file for some reason my website when i uploaded it as .apk it doesn't give download option...Also for both the zip and apk.... when i tryed to make it a click able link.... it took me to some random buy this,buy that, site   

Honest it works fine on my Phone
thanks again Egon U Rock

lee

#3
Projects / Re: 3D StreetLuge
July 02, 2011, 07:23:58 PM
Hi Egon

Thanks for trying the game and giving me your feedback... its much appreciated ... i'm Sorry you fell into the Abyss hehe.. my Java Coding Knowledge is about as good as my English... it worked just fine on my old Skool Nexus 1...

i have made some updates at the same link Above

i think the problem is that your New Fancy NexusS runs faster than my poxy Nexus 1

so i have put a proper timer in

code
if(start==1&&finish==0){
if (System.currentTimeMillis() - time >= 10) {
time = System.currentTimeMillis();
move();/////controls movement of luge   
}

i have also changed the rotation method of the luge from..
cube=Luge and mGravity=Accelerometer data
code.....
cube.rotateY((float) Math.toRadians(mGravity[1]/2));

to........
cube.rotateAxis(cube.getYAxis(),(float) Math.toRadians(-mGravity[1]/2))

Hope it works now
Thanks Again Egon

lee

SaveTheBeezzzz
      




#4
Projects / Re: 3D StreetLuge
June 30, 2011, 05:22:35 PM
its all working now i Hope
#5
Projects / Re: 3D StreetLuge
June 30, 2011, 04:38:00 PM
Hi Egon

it Should be working now... Thanks Again for you Great work and for all of your Help

lee

SaveTheFrogs
#6
Projects / Re: 3D StreetLuge
June 30, 2011, 03:57:42 PM
i see sorting it now
#7
Projects / 3D StreetLuge
June 30, 2011, 01:32:24 PM
Hi Good People

i hope i am posting this in the rite place if not i am Sorry

this is the New game i have made using the Super Fantastic JPCT engine

firstly Thank You to  Everybody in this forum, for the Massive help i have received especially the patient and wonderful EgonOlsen

free download here

http://market.android.com/search?q=pname:com.cg4k.street.luge

Many Thanks Again

lee



[attachment deleted by admin]
#8
Thank you soo much for your help Egon you have saved me Hours of toil and frustration
#9
Hi
Firstly thanks for your Great Engine.. i have test the demo on my Android phone from eclipse and it works Perfik ..so now i am going to get down top programming something with it .i want to start with a simple car racing game viewed from above like super sprint/micro machines....so my Question is ..is there a way using rotate and translate to rotate an object then move(translate) it forward based on its rotation

Super work

lee