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Messages - drn1

#1
Support / Re: Support for Android 2.1?
April 13, 2010, 12:36:48 AM
Thanks for you fast reply!

yeah, it seems like I might have jumped the gun a little.. the custom rom I installed was not working properly.
Almost like it didn't include openGL drivers at all.

The faulty one is called: BeHero-v1.3.2-signed
I switched to Villain5.22 and everything seems to be working again, albeit a bit slow.

Damn, one of these days I have to get a vanilla device. The nexus one perhaps.
Unfortunately it's just so much cheaper to buy imported hardware in chinatown... :)

Anyhow, it's nice to be back in development!
Thanks again!

/Jonathan
#2
Support / Support for Android 2.1?
April 12, 2010, 11:06:22 PM
Hi,

Great work on the engine! I was playing with it all weekend, started building a spaceflight game.
I wanted some multitouch so I decided to upgrade my HTC hero from 1.5 to 2.1.

Now jpct-ae won't start.. I even tried your demo example again, just to make sure it wasn't something I did.

It seems to fail while setting up the renderer since the last normal output is:
04-12 16:50:36.550: INFO/jPCT-AE(1655): OpenGL renderer initialized (using 2 texture stages)
Then it just jumps back to the home-screen and throws a nasty stack trace.

I've attached my logcat output from running the demo. I can't find anything relevant in it.. just general OS stuff like "/system/lib/libdvm.so" and then some mentions of "/data/dalvik-cache/data@app@com.threed.jpct.example.apk@classes.dex"
No specific error type or method name..

Best,
Jonathan

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