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Messages - einherjer

#1
Support / Re: Texturing problem
April 27, 2010, 06:48:30 PM
FIXED:

private final String[] tName = { "glass01", "roof01", "stone03", "wall01", "wood01" };
tManager = TextureManager.getInstance();
for( int i = 0; i < tName.length; i++ ) {
tManager.addTexture( tName[i]+".png", new Texture( "models/map/"+tName[i]+".png" ) );
}


Works fine. JPCT is so cool :D

I got another question... What about directional lighting?
I mean without shadows. Just global object shading, the same effect that the point lights create.
#2
Support / Texturing problem
April 27, 2010, 02:56:03 PM
Hello guys..
My model comes with 5 different texture files, RGBA png-s + lightmapping texture.
How should code it so that all textures go on the "right place"?
One more question.. Why is my model rotated 180 degrees? (I had to rotate model.rotateX(3.14f); )
Object3D[] modeldata = Loader.loadOBJ("models/map/Home01.obj", "models/map/Home01.mtl", 0.01f);
model = modeldata[0];
model.rotateX(3.14f);
model.build();
world.addObject(model);
world.getCamera().setPosition(new SimpleVector(0,6,-15));