Thats a shame.
I could probably work around any loading issues, but I have little knowledge of threading in regard to Jpct. Is multi-threading is needed?I am not even sure if GWT supports webworkers. :-/
How badly will stripping it mess up the rest of the code?
I guess the end goal of this is to have jPCT usable to the state which you can load and manipulate objects without having to write hundreds of lines just to display a white triangle
I could probably work around any loading issues, but I have little knowledge of threading in regard to Jpct. Is multi-threading is needed?I am not even sure if GWT supports webworkers. :-/
QuoteThe most problems will be caused by jPCT-AE's support for OpenGL ES1.x. There's no match for this in WebGL, so it had to be stripped.
How badly will stripping it mess up the rest of the code?
I guess the end goal of this is to have jPCT usable to the state which you can load and manipulate objects without having to write hundreds of lines just to display a white triangle