Life didn't quite co-operate...
I'll see what I can do in the next few weeks. Writing up an applet for the thing should be a trivial task, because I built the thing with the idea in mind.
I've also got to dig it out of my archives...I've been moving around so much the past couple of months that I haven't worked on it since the semester ended. Then there's the fact the computer I had been using for developing the project kindof lost it's hard drive to age (thankfully I was able to rescue 98% of my files before it gave up entirely).
I haven't pulled the project out of it's zip archives since then, but I'll see what I can whip together for you...
On a side note, I got an A on the project...
Progress Update: Gravity works, and collisions do as well, with only mild bugs that I could fix with a little work. Once those mild bugs are fixed, the only unrealistic thing will be that the numbers are rounded off somewhere around sixteen places to the right of the decimal...
I'll see what I can do in the next few weeks. Writing up an applet for the thing should be a trivial task, because I built the thing with the idea in mind.
I've also got to dig it out of my archives...I've been moving around so much the past couple of months that I haven't worked on it since the semester ended. Then there's the fact the computer I had been using for developing the project kindof lost it's hard drive to age (thankfully I was able to rescue 98% of my files before it gave up entirely).
I haven't pulled the project out of it's zip archives since then, but I'll see what I can whip together for you...
On a side note, I got an A on the project...
Progress Update: Gravity works, and collisions do as well, with only mild bugs that I could fix with a little work. Once those mild bugs are fixed, the only unrealistic thing will be that the numbers are rounded off somewhere around sixteen places to the right of the decimal...