Thanks! I've started to tinker with getting a jPCT test put together to play with the things I'm hoping to do.
Although the view is always perspective, a BillboardNode should still always face forward with unchanging dimensions - right? So spin and pivot all you want, it will still face the observer. Am I remembering this correctly?
Readying through other posts here, what do you think about bliting the sprites onto the view? This might be the easiest way (I hope not, but might be) for a 2D sprite on a 3D ground/background. Collision would probably be a pain to manage between the 3D world and the 2D objects. How would the performance maintain with (say...) 100 sprites on the screen?
Hopefully I can get the ground data rendering in the next day or two... okay, maybe by the end of the weekend. Then I get to figure out the sprite craziness. :?
Thanks for any info and help!
Although the view is always perspective, a BillboardNode should still always face forward with unchanging dimensions - right? So spin and pivot all you want, it will still face the observer. Am I remembering this correctly?
Readying through other posts here, what do you think about bliting the sprites onto the view? This might be the easiest way (I hope not, but might be) for a 2D sprite on a 3D ground/background. Collision would probably be a pain to manage between the 3D world and the 2D objects. How would the performance maintain with (say...) 100 sprites on the screen?
Hopefully I can get the ground data rendering in the next day or two... okay, maybe by the end of the weekend. Then I get to figure out the sprite craziness. :?
Thanks for any info and help!