Quote from: AGP on November 05, 2010, 07:01:28 PMI thought MD3s only handled skeletal animation, is there vertex-based animation or did you write your own bones?MD3 models are keyframe animated. The loader reads the model's keyframes into a standard jPCT Animation. MD3 models contain tags for attaching other models, but no bone definitions.
Quote from: AGP on November 05, 2010, 07:01:28 PMAnd Egon, any chance you could incorporate this into the Loader class using jPCT "grammar?"That's something I had in mind when choosing the MIT license. Once the project is mature enough, you can simply copy & paste the sources and add a method to the jPCT model loader.