// After you have moved the camera or otherwise changed the viewport size:
GL11.glDisable(GL11.GL_SCISSOR_TEST); // make sure the old scissor is gone
GL11.glViewport(0, 0, canvas.getWidth(), canvas.getHeight());
GL11.glEnable(GL11.GL_SCISSOR_TEST); // re‑enable with the *new* dimensions
GL11.glScissor(0, 0, canvas.getWidth(), canvas.getHeight());
fullScreenOverlay = new Overlay(theWorld, 0, 50, (int)(buffer.getWidth()), (int)(buffer.getHeight()-50), "FullInterface");
fullScreenOverlay.setTransparencyMode(Object3D.TRANSPARENCY_MODE_DEFAULT);
fullScreenOverlay.setTransparency(250);
Quote from: AGP on November 24, 2024, 12:32:49 AMNow all we need is support for a current lwjgl. ; )
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