Quote from: MichaelJPCT on April 24, 2024, 05:53:52 AMYou can't specify different integers (byte, short, integer, long, etc.) but you can set the overall integer precision (but this is device specific...).
another question , can there be uniform short array?
Quote from: MichaelJPCT on April 24, 2024, 05:53:52 AMFrom my experience this is very device specific. Modern devices usually have allow for more than 256 uniform values.
another question , can a uniform array be longer than 1024 elements?
int handle = GLES20.glGetUniformLocation(shader.getProgram(), "your_uniforms_name");
GLES20.glUniform1iv(handle, intArray.length, intArray, 0);
Quote from: AeroShark333 on January 28, 2024, 02:23:59 PM
It's a cool game but some things I noticed:
-> Is the game supposed to be played in landscape mode; I believe portrait mode might work as well
-> I found the controls a bit hard (on my Samsung Galaxy Note 9 (Android 11) the button hitboxes seem a bit too small that it doesn't always register my presses when I try to press a button)
-> Additionally, I think it would be nice to have gyroscope controls maybe for left and right movement (it would also reduce the amount of buttons on screen; or allow the remaining buttons to be enlarged)
-> Lastly, I am not sure about this but it feels like the ball speed does not reset to a slower speed once one of both players has scored... (this has lead to sometimes 3 goals in a row because there is not much time to react after a goal has been scored)
-> Another suggestion might be to let the ball start closer to the opponent instead of from the center of the screen (so that the ball travels a bit further and allows for a better reaction)
Quote from: EgonOlsen on January 28, 2024, 01:19:19 PMHi Egon, android 11+
What's the minimum requirement for this game? I can't install it on any of my devices (granted, they are all a bit older now...)...
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