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#81
News / Re: Forum upgraded to 2.1.4
Last post by AGP - January 21, 2025, 08:41:30 AM
It's still happening, only now it says, "Please try again. If you come back to this error screen, report the error to an administrator."
#82
News / Re: Forum upgraded to 2.1.4
Last post by EgonOlsen - January 15, 2025, 05:35:28 PM
Under which circumstance? It can happen, that the provider has some hickups (happened in the past as well), but it shouldn't be a regular problem.
#83
News / Re: Forum upgraded to 2.1.4
Last post by AGP - January 13, 2025, 11:44:50 AM
Your shiny message board's search engine isn't working. Keeps returning "database error."
#84
News / Re: Forum upgraded to 2.1.4
Last post by AGP - November 24, 2024, 12:32:49 AM
Now all we need is support for a current lwjgl. ; )
#85
News / Forum upgraded to 2.1.4
Last post by EgonOlsen - October 14, 2024, 04:33:43 PM
Eventhing looks new and shiny now!
#86
Support / Re: Polygon limitations on scr...
Last post by Lima - July 31, 2024, 01:39:33 AM
Thank you!! You're a lifesaver! I had set the far clipping plane very close and removed some of the objects to "kind of" solve this, but for my purposes is not ideal, I really needed to put more things in scene.

p.s.: Again! Can't forgive myself for not seeing that in the documentation.
#87
Support / Re: Polygon limitations on scr...
Last post by EgonOlsen - July 30, 2024, 10:50:01 AM
There is a setting for max. objects (it's called differently for historic reasons though): https://www.jpct.net/jpct-ae/doc/com/threed/jpct/Config.html#maxPolysVisible
#88
Support / Polygon limitations on screen
Last post by Lima - July 28, 2024, 11:56:40 PM
I have this terrain with some planes scattered on it. About 2000 planes. when the camera faces many of them, the terrain and my player model stop being rendered. I have to make the camera look at where they aren't in order to be able to see the terrain and the player model again. Any tips?
Also, the planes were cloned using the cloneObject() method. I don't really know what to do now.

few planes on camera:
https://imgur.com/k3PNGug

many planes on camera:
https://imgur.com/T18Kh3r

update:
It seems to be a limit of objects on screen; when I move the camera some planes disappear e others appear, for some reason my player model and the terrain are not a priority and are ignored when there are many planes on screen. I removed some of the copies and this no longer happens. But I still would like to place many of them around my map.
#89
Support / Re: 3D modeler app made with J...
Last post by MichaelJPCT - July 05, 2024, 02:09:23 PM
Hi, i have worked on the new project for some time, i think it can work, but it's not finished yet. here is a quick demo of what it would look like.
#90
Support / Re: setUniform with int array ...
Last post by MichaelJPCT - April 26, 2024, 03:54:37 PM
Thanks Egon,
i found that setUniform(float array) can be used to set boolean uniform too, if the uniform in glsl program is written as 'bool'.

to AeroShark333:
i tried gles3.0 and i am quite sure the app was in es3, but i still can't use bitwise operation (shader doesn't compile if '&' is used).
i just used 3 as the argument when calling the setglesclientversion() method.