How to make your own geometry ?

Started by Baune, June 11, 2010, 01:34:50 PM

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Baune

Hello

I can see that you can make standard primitives but how do you setup your own geometry using your own vertices-arrays ?

Thanks alot


EgonOlsen

#1
Either use one of the Object3D.addTriangle(...)-methods or try Object3D's bulk data constructor if you want it on a lower level.

Edit: I'm unable to set a link directly to the docs of this constructor...the board software somehow can't handle the anchor... ???

Baune