Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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EgonOlsen

I still need a model of a hut... ;)

I was distracted by playing L.A. Noire during the last week, so not much happened. I implemented some logic to add accessories to the npcs like weapons or clothes, but i have problems with the clothes because some polygons from the npc's mesh shine through. If that is fixed, i'll post an update.

Thomas.

Could you send me the image of hut, which you want? Link on previous page doesn't work...

EgonOlsen

Quote from: Thomas. on August 03, 2012, 11:52:15 PM
Could you send me the image of hut, which you want? Link on previous page doesn't work...
I works if you copy it into the browser, i.e. eliminate the referrer.

Thomas.

How many triangles the hut should has? With overlapping boards in the corners it will be more than 800, without roughly 200... And do you want room inside? Or just model from outside?

EgonOlsen

800 is a bit too much, so i would say without the overlapping is fine. It would be nice if the one could enter the hut. But i don't think that i'll use this in the first step, so just keep the door shut. But it's good to have the option.

Disastorm

#290
Wow how do you have so much stuff in your world without running out of memory? How many polys are those trees and bushes?

Oh noticed on the first post you mentioned you didn't think it would run on Android 2.X VM.  I didn't read through the rest of the thread, have you gotten it running on those VM or is it too much memory?

EgonOlsen

Quote from: Disastorm on August 08, 2012, 05:03:41 AM
Oh noticed on the first post you mentioned you didn't think it would run on Android 2.X VM.  I didn't read through the rest of the thread, have you gotten it running on those VM or is it too much memory?
It should work (it's using 21mb at max ATM), but i never tried it (i was just too lazy to try to run it on my wife's Galaxy S). I'm not targeting anything below 4.x anyway. When this will be finished, 2.x will be ancient anyway. I don't care about 3.x either, because it has this stupid native buffer bug, where it reserves twice the memory that it needs and there's no fix for this.

About the polygon count: Bushes have 24 polygons, trees around 200 each. each grass patch has 2, the terrain has 7000...all the other stuff has...polygons...i can't remember the exact counts.

Disastorm

I need some low poly stuff.  Did you make the trees yourself or did you get them somewhere?

EgonOlsen

Quote from: Disastorm on August 11, 2012, 03:47:33 AM
I need some low poly stuff.  Did you make the trees yourself or did you get them somewhere?
They are from some public domain library and somebody here modified them slightly to look better.

EgonOlsen

I've added the hut (thanks to Thomas for this)...here it is standing at the south-western corner of the map (don't wonder about the 11 fps...it was a capture problem)



...and some herbs are growing behind it...



In addition, i started the grunt work by moving the world definitions (i.e. where each entity is located on the map) from hardcoded java to xml.

Marlon

Wow, thumbs up!
This looks great! :)
I am looking forward...
www.forgottenelements.com
Free Action JAVA MMORPG

EgonOlsen

Quote from: Marlon on August 23, 2012, 11:10:55 PM
Wow, thumbs up!
This looks great! :)
I am looking forward...
Thanks...it's still a long way to go though...

I've accidently fixed the hut's lighting (was too dark on Android before) and added another one in another corner of the map. Thomas also reworked the texturing:


raft

looks very nice :) as always your apps acts as a showcase for jPCT ;)

EgonOlsen

Thomas was so kind to create a hut with reduced size and modified texture that i indent to use as housing for the monks (and maybe for simpler town houses)...


AGP

Any plans on publishing on Google Play? I'm looking forward both to play and to show it around the office as a demo for what jpct can do (wouldn't mind paying you for something jpct-related after so many years of getting it for free, either).