Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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EgonOlsen

Quote from: MemphisM on February 15, 2014, 10:40:04 AM
Egon, is this project published somewhere?
No, not yet. It's still missing some gameplay elements to make it a real game. I just added the possibility for the player to die... ;)


sushobhit

would love to try this one..

When is the release date ???

EgonOlsen

The release date is far in the future. I'm coming close to a point where it seems reasonable to add some actual game play, but i'm still not quite there.

@Thomas.: Yes. I added a skill system and a character screen/skill tree and made the skills effect the combat. The player's damage is now based on character stats, the weapon and the skills. Outfitting the character in the inventory screen now has  effects on the player's stats. I also did a lot of minor things that i can't remember ATM. The next thing is to make the weapon switching work from the quick slots and making it possible to consume potions from them and stuff like that.

EgonOlsen

Quick slots and weapon selection and stuff works fine so far. And finally, the first actual game related quest has been added. Albeit the basic dialog and quest system was already there, i still had to modify some things to make it work. But now you can receive and complete the first real quest... ;D It's a simple kill quest and it's intended as a kind of introduction into the game, but anyway...

fireside

All right, congratulations.  It's always nice to get started into the story.  I think an rpg would be very hard to connect all the side missions with the main plot. 
click here->Fireside 7 Games<-

EgonOlsen

Long time no screen shots, so i decided to make some to show a little progress. I worked on the first real quest as well as on the first real dungeon and on populating the first town that the player will visit (most likely). I added a tower model (not shown here) for the town and some new ceiling/floor tiles for the dungeon to make it look a little more real (also not shown here).
What is shown here, is a source of water that i wanted to add for ages but i couldn't find a free model that fitted. I finally found one and with some help of MeshLab, i reduced the polygon count enough to be able to add it into the game. This source isn't really that important for the game itself but it's important for the lore of the land, so i had to add it in some way.


The source of water (like a pond surrounded by rocks...)


...and a closer look

Thomas.

Nice :) If you send me model, I can fix UVs ;)

EgonOlsen

Quote from: Thomas. on June 08, 2014, 10:14:05 AM
Nice :) If you send me model, I can fix UVs ;)
Thanks, i'll do that. The polygon reduction from 50000 to 2000 caused these texture distortions, i suppose.

raft


EgonOlsen

#520
Quote from: Thomas. on June 08, 2014, 10:14:05 AM
If you send me model, I can fix UVs ;)
Here you go: http://jpct.de/download/tmp/fountain.zip

Edit: Don't care too much about the back of the model. The lower part will be hidden by some large rock anyway (which isn't part of this model).

Edit: Oh, and while you are at it: There's a small gap in the model when viewed from the right (you can see it in the closer view too where the ground is visible just behind the water surface)...if you could close that as well, that would be perfect... ;)

Thomas.

Here you are correct version. I also removed bottom triangles (about 10%). For mapping I used simple box mapping, so you can use any tile texture ;)

https://dl.dropboxusercontent.com/u/26148874/fountain.zip

EgonOlsen

Quote from: Thomas. on June 10, 2014, 07:39:03 PM
Here you are correct version. I also removed bottom triangles (about 10%). For mapping I used simple box mapping, so you can use any tile texture ;)
Nice, many thanks. It looks much better now, i've updated the close-up screen shot about with the new model. I really don't know what i would do without a helpful hand here and there when it comes to these things.

Thomas.

You're welcome ;) I can do some object in my free time, do you need some?

EgonOlsen

Quote from: Thomas. on June 11, 2014, 01:25:01 AM
I can do some object in my free time, do you need some?
I could use some dungeon decorations that provide visual variety without interacting with the player (i.e. don't require additional collision checks). Somethink like small stones on the ground or roots hanging from the ceiling or stuff like that.