mergeAll() Merging Textures

Started by AGP, February 01, 2012, 05:31:23 AM

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AGP

Would it be impossibly hard to have Object3D.mergeAll() internally make one combined texture? That would be very useful to me and, no doubt, everyone else.

EgonOlsen

I'll think about it. It will have some issues with texture tiling and clamping that can't be solved that might make it fail for a bunch of meshes, but it might work fine on others...