Edit Mesh with JPCT

Started by PeT, September 11, 2006, 08:39:50 PM

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PeT

Hi, I want to know, how can I edit meshes with JPCT without using .3ds files, or how can I modify the mesh of a primitive object. Also, I want to konw if I can give an inflexion point to an object (for example an articulation).

Thanks. :wink:

EgonOlsen

You can modify meshes by extending the GenericVertexController and via an Object3D's PolygonManager. You can't add an inflexion point. If you want a mesh to be animated/deformed, you have to code this yourself of use keyframed animations (or compose the object out of different sub objects which can be translated/rotated independently). Hope this helps.