Labyrinth Z

Started by fireside, February 15, 2008, 06:03:43 PM

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raft

i used to use netbeans but knowadays i use eclipse and must admit that eclipse's refactoring is much more stable

fireside

I might go back to Eclipse once I learn a little more about setting up projects, etc.   It has so many plugins for different programs.  Netbeans is nice, though.  I remember looking at it a long time ago and it was horribly slow, now it's not bad at all. 
click here->Fireside 7 Games<-

fireside

#32
Well, I have a free site now that runs java applets.
http://fireside.myhosting247.com/


The next thing is to start reading up on them and then trying to rework my code using the software rendering for starters.  I'm not going to rename the game, but it will mainly be a jumping game rather than a puzzle game.  I'll probably get a basic game going and then post it there and post incremental updates.
click here->Fireside 7 Games<-

EgonOlsen

Remember that you are, unless you are using the new Applet-Plugin available for IE7 and Firefox3 in the Java6u10-pre-release, limited to 64mb of memory for an applet.

fireside

I didn't know that, but 64 meg seems like it would be enough.  I guess it will have to be for now anyway. ;D
click here->Fireside 7 Games<-

fireside

My first hello world applet.
http://fireside.myhosting247.com/

I appreciate everyone's help.  This one loads a 3ds cube rather than creating one so I should be able to get started on Labyrinth Z rewrite.
click here->Fireside 7 Games<-

fireside

If someone gets a chance to try this, I'd appreciate it.  I had one person tell me it didn't work on his computer, so I compiled back to version 1.2.  It works on my computer.
click here->Fireside 7 Games<-

raft

it does work on my win xp pro and ubuntu 8. both has java 6 installed

EgonOlsen

Works fine on the EEEPC (some Linux, Java5).

fireside

That sounds good enough then.  It must have been too early of a version on his computer.
click here->Fireside 7 Games<-

fireside



This is the revamped mouse game.  It has a more horizontal play now.  It's steered by the mouse.  Movement spins the world.  Left click makes him walk.  Right Click makes him coil for a jump.  Right release makes him jump depending on how deep he went into a coil, or squat or whatever.  I have three platform sizes that will be different colors to help recognize how far away they are.  It's pretty hard, so I'll probably have a number of mouse lives in one corner and probably cheese collected in the other corner.  It's reasonably fast on my computer in software so I added an overhead light on the mouse.
click here->Fireside 7 Games<-

EgonOlsen

Adding lights isn't that expensive at all. The renderer does a lighting pass anyway. Just the light calculation itself will be slower the more lights there are. But not that much.
Apart from that, i'm glad that you finally managed to do the transition to an applet as you intended. Any chance that we can see a demo version soon?

fireside

It shouldn't be too long for the demo.  I just want to iron out the game play a little bit and add a few things.
click here->Fireside 7 Games<-

fireside

Well, the first level of Labyrinth Z is up on my free site:
http://fireside.myhosting247.com/

Give it a try if you have a little time and let me know what you think. 
click here->Fireside 7 Games<-

EgonOlsen

The controls are very...strange IMHO. At least on the laptop's touchpad what i'm currently using. I'll give it a try with the mouse when i'm at home again.