Technopolies

Started by rolz, October 21, 2004, 04:03:43 PM

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rolz

Thanks Helge,

I would have tested the game on my home p3-700 linux laptop but its video card does not work with LWJGL ;(
Regards,
Andrei

rolz

- added Pistol

Beretta in action

Regards,
Andrei

rolz

- Transparent objets were flickering (grass, trees) , like on one frame object A was in front of object B, and on the other - object B was in front of A.

It appears that it is possible to control which object had to be displayed in the front by manually setting Object3d.setSortOffset() for such objects.
Regards,
Andrei

rolz

-added rifles

Benelli M4 shotgun in action

Regards,
Andrei

EgonOlsen

Quote from: "rolz"- Transparent objets were flickering (grass, trees) , like on one frame object A was in front of object B, and on the other - object B was in front of A.

It appears that it is possible to control which object had to be displayed in the front by manually setting Object3d.setSortOffset() for such objects.
Basically, the inconsistent overlapping is impossible to avoid when using painters algorithm based on z-sorting...and that's what jPCT has to do to ensure an (almost) correct order. setSortOffset() may help if used right. But for overlapping trees, it will get quite difficult, i think. The method is in because i needed it for Paradroidz to avoid an overlapping problem between the fog of war and the energy pods.
I don't think that the sorting flaws are a big problem in Technopolies. I hardly ever notice them and i usually notice every subtle rendering artifact... :wink:

rolz

Happy birthday to me  :!:

;)
Regards,
Andrei

EgonOlsen

Quote from: "rolz"Happy birthday to me  :!:

;)
Well...then...: HAPPY BIRTHDAY TO YOU! :mrgreen:

manumoi

Yep, happy Birthday.... Libra rulez!  :lol:

rolz

Hard times come with the deadline on day job.. It's 12:50AM now, I want to leave work and get some sleep  :cry:

I'd like to post shots of some features i added a week ago:

- added new alien race: Mutons


Regards,
Andrei

rolz

Available here:
http://212.98.171.182:3298/Download/techno_20051003.zip

unpack and execute

run.bat

OR

java -jar client.jar


new features

- added pistol
- added shotgun
- added machinegun
- added new agressive race: Mutons
- added respawn points for bots
- TAB key now hilites nearby visible items
Regards,
Andrei

rolz

Regards,
Andrei

rolz

TODOs for the upcoming version

- NPCs, dialogs and a first simple quest
- environmental sounds (forest, wind, river)
- water
- some new locations
- player will be able to reach another neighbour location by approaching the border of a level

some shots:

NPC dialog


Water



Big continent consisting of 25 connected level maps
Regards,
Andrei

rolz

Added some new objects

Marines camp, Drop Zone sector A1


Terran dropships on the beach
Regards,
Andrei

rolz

- added rectangular shadows for static objects




God, they still look SOOO clumsy ;( I did not found anything better than putting half transparent rectangular plane under the structure ;(

I hope adding silhouette images as shadows for specific structures will make it look much better.
Regards,
Andrei

rolz

- new look for grass
- added shadows for trees

Regards,
Andrei