Config.glTransparencyMul = 1f; Config.glTransparencyOffset = 1f; frame = new FrameBuffer(gl, width, height); world = new World(); world.setAmbientLight(20, 20, 20); sun = new Light(world); sun.setIntensity(250, 250, 250); // Create a texture out of the icon...:-) Texture texture = new Texture(BitmapHelper.rescale(BitmapHelper.convert(context.getResources().getDrawable(R.drawable.ic_launcher)), 64, 64)); TextureManager.getInstance().addTexture("texture", texture); texture.setClamping(true); plane = Primitives.getPlane(3, 10);// cube.calcTextureWrapSpherical(); plane.setTexture("texture"); plane.setTransparency(0); plane.strip(); plane.build();