Hi,
I am showing several 3d objects at the same time, this works fine.
Next, some objects need to be grayed out, some should have color/texture, depending on being selected or not.
I do this by replacing the textures in the TextureManager with a Texture from gray.png file.
However, how do I find out which Textures in TextureManager belong to which Object3D?
Or is there a simpler method of not using the color and textures of a 3D object?
(All objects are read from *.3DS exports from Blender)
Hope someone can point me in the right direction...
Robert