jPCT - a 3d engine for Java > Bugs
Clearing FrameBuffer when setRenderTarget is used
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Klaudiusz:
Hi Egon,
FrameBuffer.clear() method clears the whole FrameBuffer no matter how small texture is used in setRenderTarget.
Little step in the optimalisation process:)
EgonOlsen:
Yes, but only when FBOs are not used or not available. I wouldn't consider this to be a bug. "Optimizing" this process makes no sense, because clearing the buffer is drop dead cheap nowadays.
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