Hello all!
First of all I'd like to appreciate the work that have made so intuitive 3D handling feasible in Java.
About my question:
Once an object is created in the world, a solid gray texture has been assigned to it and lights have been set up, the object shows to the camera like one could expect. I'm scaling the object to make a zoom effect when using the mouse. What I find strange is that the object appears brighter the closer the camera get (almost white), and darker as the distance grows (almost black).
I've tried to move the lights far away but no improvement.
Could someone explain what is happening, and how to avoid it?
Regards