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setTextureMatrix() doesn't work on software renderer?
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Topic: setTextureMatrix() doesn't work on software renderer? (Read 2027 times)
ppparkje
byte
Posts: 9
setTextureMatrix() doesn't work on software renderer?
«
on:
August 24, 2012, 06:04:00 am »
Hi
I tried to apply texture matrix to object. It worked on opengl renderer, but not on software renderer.
other texture-relating functions (like invertTextureCoords()..) works fine.
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EgonOlsen
Administrator
quad
Posts: 12298
Re: setTextureMatrix() doesn't work on software renderer?
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Reply #1 on:
August 24, 2012, 02:46:26 pm »
No, it's not supported by the software renderer. The docs state that indirectly by saying that it only works reliable on compiled objects. And you can't use compiled objects for the software renderer, so...
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ppparkje
byte
Posts: 9
Re: setTextureMatrix() doesn't work on software renderer?
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Reply #2 on:
August 24, 2012, 03:47:36 pm »
Oh I see... Maybe I must find other ways look similar to it.
Thanks
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setTextureMatrix() doesn't work on software renderer?