Thinking about some RPG..Android version.

Started by EgonOlsen, December 17, 2011, 11:42:01 PM

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gamenewer

Thanks a lot, I noticed  Bones  project almost not change for years, Is it the best for skeletal ? I  found someone use hardware(GPU) skinning for skeletal, If Bones project need upgrade ?   I hope you can understand   my mean ( for my poor english)   ;)

EgonOlsen

#601
Let's put it that way: Bones & jPCT-AE can handle animations at a performance that others have been thinking that it has to be hard skinning (which it's not). So if you want to use skeletal animations, I would recommend to go with Bones and see how it goes. It should be fast enough for almost anything that a mobile device can handle.


EgonOlsen

#603
Moved the initial resource loading to a seperate thread to stop it from blocking the rendering thread and allowing for a proper loading screen and a progress bar. I spend hours trying to find a fitting title image with a proper license...I finally gave up and created something by myself. But because I suck at such things, the result is...acceptable, I hope...anyway, here it is:



I somebody has an idea on how to improve it or what to use instead, I will be grateful.

Gatobot14

you could render a very important area of the map of your game and apply some fancy effects, or a "reallystic" image like thos cover  from old rpg, or a real picture of a forest with more fancy effects to make it look like a render

fireside

#605
I think it looks pretty good.  I'm not sure what you could do to improve it or anything.  It's simple, but gets the message across.  Lettering looks good.  Not sure I like it off center, but it's OK.  If I had it off center like that, I would balance it with some kind of symbol.  I think a symbol or something would also help because the background is somewhat simple, but it would need to pertain to the game in some way.  It's really fine the way it is, though.
click here->Fireside 7 Games<-

EgonOlsen

Quote from: Gatobot14 on November 07, 2015, 03:41:03 AM
...or a real picture of a forest with more fancy effects to make it look like a render
That's actually what this is... ;) I tried to make it looks like a painting...somehow...Because a totally realistic looking image just doesn't fit the game IMHO.

EgonOlsen

Quote from: fireside on November 14, 2015, 10:52:29 PM
Not sure I like it off center, but it's OK.  If I had it off center like that, I would balance it with some kind of symbol.
I played around with the position and I had it centered first, but it somehow didn't look right. So I kinda aligned it with the sword. I agree that some symbol would be fitting, but I don't have any nor do I have any idea how it should look like. I'll think about it and see if I come up with something....

EgonOlsen

I made a trailer: https://www.youtube.com/watch?v=U9QyG6H03-M...with limited talent and Windows Movie Maker, so don't expect tooo much... ;)

Thomas.

It looks perfect! When the game will be released?

EgonOlsen

Early 2016 or maybe even late 2015....I'll see how it goes. All that's left is to proofread all the german texts and do another play through...and create a decent looking icon and page for Google Play, of course.

fireside

Looks fantastic. Nice  to see it come together after so long. 
click here->Fireside 7 Games<-

Irony

That's great. Can I out help with proofreading or anything else?

EgonOlsen

#613
Quote from: Irony on November 21, 2015, 11:53:09 AM
That's great. Can I out help with proofreading or anything else?
I'm already done with the proofreading, but thanks for the offer.

EgonOlsen

#614
Finishing touches... ;) I bought a cheap, low poly monk statue model, mainly for the monastery. But why not place it the wilderness as well? People can bring their offerings to it...and you can loot them... ;)



Edit: ...and this is the GUI in left-handed mode