Hi !
I'm trying to use a GLSurfaceView over a MapView from Google to display 3D Objects on the map. So i calculate the coordinates from latitude and longitude and set the object in jpct world.
Also set and move the camera according to the camera of Google Maps.
Everthing (zoom, pan, rotate) is working fine if i'm looking down from straight above with tilt = 0. But if i change the viewangle/tilt then all my jpct objects (except the one in the center) are moving towards the camera in reference to the map
. Attached two pics to make it clearer.
Has anyone a idea what i'm doing wrong or whats the problem, and has maybe a solution ?
Great thanks for all ideas.
Greets
Dinin
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