my project - Vehicle Simulation

Started by MichaelJPCT, December 28, 2018, 06:28:35 PM

Previous topic - Next topic

MichaelJPCT

this project uses JPCT-AE.
so far i can only post screenshots.

MichaelJPCT

#1
more imgs can be found on https://lhc29.imgbb.com




EgonOlsen

Looks cool. Is this supposed to be a flight sim?

MichaelJPCT

at early stage there are only aircrafts, but if i have enough time , it can have other vehicles, mainly wheeled vehicles (cars).
also human(like fps game) , weapons(bullets , missiles) etc.
the focus is on physics simulation.

EgonOlsen

The adverts play just fine, but the actual video doesn't. After a lot of spinning an error message pops up that basically says "sorry...". I've tried it with Chrome and Firefox.

MichaelJPCT


EgonOlsen


MichaelJPCT

clouds , made of groups of randomly placed particles , rendered using a shader.

AeroShark333

Interesting!
I believe you're using circles as some kind of base for these cloud particles? And you're having a multiple of these circles for each cloud, I guess?
And then applying them with a random filter (in shader?) so it creates these pixel holes so it looks more cloudy.
I guess the color is either white (top) or gray (bottom).

I believe it'd look better with even smaller circle particles but it'd be heavy for devices I suppose...

MichaelJPCT

you are mostly right.
but there is no filter, the location of particles are random and they are transparent, somewhere it's thicker or thinner so the blended color varies even with just white color. the bottom is set to grey, yes.
the theory is quite simple.
the good side is, little texture is needed, and it has 3D shape. the bad side is, slower, and does not look very real.



EgonOlsen


MichaelJPCT