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Latest revision as of 07:02, 21 September 2017
The jPCT / jPCT-AE wiki
jPCT is a free, small, fast and easy to learn 3D engine for Java and Android, Google's mobile platform. It offers support for software and hardware rendering. This Wiki should help people with tutorials, instructions and samples. If you think that you have something to contribute, contact info@jpct.net and ask for an account. Account creation has been disabled due to massive spam attacks.
Contents
jPCT resources
A collection of third party MD2 models
jPCT - a 3D engine for Java
Installation
How to start
Advanced topics
jPCT-AE - a 3D engine for Android
Installation
How to start
Differences between jPCT and jPCT-AE
An introductory lecture by Prof. Giovanni Malnati
Advanced topics
Integrating JPCT-AE with Vuforia
Integrating jPCT-AE with ARToolkit
Code snippets and other tips
Fake unlimited viewing distance
Distance based functions snippet
Nicer GUI elements with NinePatches
Open sourced projects from Thomas
Texture splatting on a terrain
Develop JPCT programs using Python language (Jython)
Bones for jPCT/jPCT-AE
Notes on Exporting from Maya/Max/Softimage with OgreMax
Exporting from Blender to Bones
Animation Blending (combining vertex and bone animation)
Bones Ninja demo android studio project
Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones
Hybrid GPU Shader Animations for Bones
Tools
Common mistakes
No or wrong textures after loading a model
Nullpointer during rendering and/or collision detection
Tips for Android
Profiling Android Applications