Animation Blending (combining vertex and bone animation)
From JPCT
Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods.
Notes:
-animatedGroup.setAutoApplyAnimation has to be set to false.
-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.