Mouse follow demo
From JPCT
Mouse follow demo
A simle mouse follow demo that uses the software renderer. The same principle applies to hardware renderer or jPCT-AE though.
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import javax.swing.JFrame;
import com.threed.jpct.Camera;
import com.threed.jpct.FrameBuffer;
import com.threed.jpct.IRenderer;
import com.threed.jpct.Interact2D;
import com.threed.jpct.Lights;
import com.threed.jpct.Matrix;
import com.threed.jpct.Object3D;
import com.threed.jpct.Primitives;
import com.threed.jpct.SimpleVector;
import com.threed.jpct.World;
import com.threed.jpct.util.Light;
public class MouseFollowDemo extends JFrame implements MouseMotionListener {
private static final long serialVersionUID = 1L;
private Graphics g = null;
private FrameBuffer fb = null;
private World world = null;
private Object3D plane = null;
private Object3D ramp = null;
private Object3D cube = null;
private Object3D cube2 = null;
private Object3D sphere = null;
private boolean doloop = true;
private int x = 320;
private int y = 240;
public MouseFollowDemo() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
setSize(640, 480);
setResizable(false);
setLocationRelativeTo(null);
setVisible(true);
this.addMouseMotionListener(this);
g = getGraphics();
}
public void mouseMoved(MouseEvent m) {
x = m.getX();
y = m.getY();
}
public void mouseDragged(MouseEvent m) {
}
private void initStuff() {
fb = new FrameBuffer(640, 480, FrameBuffer.SAMPLINGMODE_NORMAL);
world = new World();
fb.enableRenderer(IRenderer.RENDERER_SOFTWARE);
ramp = Primitives.getCube(20);
ramp.setAdditionalColor(Color.red);
plane = Primitives.getPlane(20, 10);
plane.setAdditionalColor(Color.GREEN);
sphere = Primitives.getSphere(30);
sphere.setAdditionalColor(Color.CYAN);
sphere.translate(-50, 10, 50);
cube2 = Primitives.getCube(20);
cube2.setAdditionalColor(Color.ORANGE);
cube2.translate(60, -20, 60);
plane.rotateX((float) Math.PI / 2f);
ramp.rotateX((float) Math.PI / 2f);
cube = Primitives.getCube(2);
plane.setCollisionMode(Object3D.COLLISION_CHECK_OTHERS);
ramp.setCollisionMode(Object3D.COLLISION_CHECK_OTHERS);
sphere.setCollisionMode(Object3D.COLLISION_CHECK_OTHERS);
cube2.setCollisionMode(Object3D.COLLISION_CHECK_OTHERS);
world.addObject(plane);
world.addObject(ramp);
world.addObject(cube);
world.addObject(sphere);
world.addObject(cube2);
cube.translate(-50, -10, -50);
Light light = new Light(world);
light.setPosition(new SimpleVector(0, -80, 0));
light.setIntensity(40, 25, 22);
world.buildAllObjects();
}
private void follow() {
SimpleVector ray = Interact2D.reproject2D3DWS(world.getCamera(), fb, x, y);
if (ray != null) {
ray = ray.normalize();
float f = world.calcMinDistance(world.getCamera().getPosition(), ray, 1000);
if (f != Object3D.COLLISION_NONE) {
SimpleVector offset = new SimpleVector(ray);
ray.scalarMul(f);
ray = ray.calcSub(offset);
cube.getTranslationMatrix().setIdentity();
cube.translate(ray);
cube.translate(world.getCamera().getPosition());
}
}
}
private void doIt() throws Exception {
Camera cam = world.getCamera();
cam.moveCamera(Camera.CAMERA_MOVEOUT, 100);
cam.moveCamera(Camera.CAMERA_MOVEUP, 160);
cam.lookAt(plane.getTransformedCenter());
world.getLights().setOverbrightLighting(Lights.OVERBRIGHT_LIGHTING_DISABLED);
while (doloop) {
follow();
fb.clear();
world.renderScene(fb);
world.draw(fb);
fb.update();
fb.display(g);
Thread.sleep(10);
}
fb.disableRenderer(IRenderer.RENDERER_OPENGL);
System.exit(0);
}
public static void main(String[] args) throws Exception {
MouseFollowDemo cd = new MouseFollowDemo();
cd.initStuff();
cd.doIt();
}
}