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An IPaintListener can be attached to any IRenderer (via the FrameBuffer, because the actual IRenderer instances are not accessible) and will be notified before the actual painting of polygons starts and after it has finished. When attached to an AWTGLRenderer, it is guaranteed that this happens inside the AWT event dispatch thread.
Method Summary | |
void |
finishedPainting()
Called when the renderer has finished painting. |
void |
startPainting()
Called when the renderer starts painting. |
Method Detail |
public void startPainting()
public void finishedPainting()
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