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Implement this interface and assign instances of your class to Object3Ds to receive collision events in case of collisions.
Method Summary | |
void |
collision(CollisionEvent ce)
This method will be called in case of a collision. |
boolean |
requiresPolygonIDs()
If the listener needs information about which polygons were affected by the collision, this method has to return true. |
Method Detail |
public void collision(CollisionEvent ce)
ce
- the CollisionEventCollisionEvent
public boolean requiresPolygonIDs()
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