|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES All Classes | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||
Implement this interface and assign instances of your class to Object3Ds to receive collision events in case of collisions.
| Method Summary | |
void |
collision(CollisionEvent ce)
This method will be called in case of a collision. |
boolean |
requiresPolygonIDs()
If the listener needs information about which polygons were affected by the collision, this method has to return true. |
| Method Detail |
public void collision(CollisionEvent ce)
ce - the CollisionEventCollisionEventpublic boolean requiresPolygonIDs()
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES All Classes | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||