- nearPlane - Static variable in class com.threed.jpct.Config
-
The near clipping plane.
- newCamera() - Method in class com.threed.jpct.World
-
Resets the camera to origin looking along the z-axis.
- NO_OBJECT - Static variable in class com.threed.jpct.Object3D
-
The "ID" of an Object3D that doesn't exist.
- NORMAL_SHADOWS - Static variable in class com.threed.jpct.GLSLShadowInjector
-
Shadow mode for normal, blocky shadows with no filtering
- NORMAL_SHADOWS_WITH_EDGE_SMOOTHING - Static variable in class com.threed.jpct.GLSLShadowInjector
-
Shadow mode for normal, blocky shadows which fade out at the edges of the
shadow map.
- normalize() - Method in class com.threed.jpct.SimpleVector
-
Normalizes a SimpleVector and returns a normalized vector as a new
SimpleVector.
- normalize(SimpleVector) - Method in class com.threed.jpct.SimpleVector
-
Normalizes a SimpleVector and returns a normalized vector as a new
SimpleVector.
- NPOTTexture - Class in com.threed.jpct
-
Special class to create a NPOT texture.
- NPOTTexture(int, int, RGBColor) - Constructor for class com.threed.jpct.NPOTTexture
-
Creates a new NPOT texture.
- NVDepthConfigChooser - Class in com.threed.jpct.util
-
ConfigChooser for a non linear depth buffer on NVidia Tegra chips.
- NVDepthConfigChooser(GLSurfaceView) - Constructor for class com.threed.jpct.util.NVDepthConfigChooser
-
Creates a new NVDepthConfigChooser
- NVDepthConfigChooser(GLSurfaceView, boolean) - Constructor for class com.threed.jpct.util.NVDepthConfigChooser
-
Creates a new NVDepthConfigChooser with optional alpha for the
framebuffer.